Nintendo Switch game cards now have a capacity of 32 GB, which is potentially limiting for some titles.
Nintendo is reportedly delaying the launch of 64GB game cartridges for the Switch until sometime in 2019 according to multiple sources as reported by The Wall Street Journal. Some developers said that they needed the 64GB cards, and others were originally hoping that the release of the cards would affect the pricing for smaller capacity cards. At the very least, we might see Nintendo take advantage of the extra space afforded next year.
With 10 million units sold, it's on track to outsell the Wii U's entire lifetime just in its first year. That's considerably smaller storage compared to a Blu-ray, which can hold up to 50 gigabytes of data for a PlayStation 4 or Xbox One game.
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With the launch of the Switch, Nintendo chose to drop the optical drive completely from its hardware line-up. Given that the Switch itself sports less powerful hardware than its Sony or Microsoft brethern, some developers may simply choose not to bother with Nintendo's console at all. According to the WSJ, the reason given is technical issues.
However, third party developers have been releasing bigger, data-heavy games, outpacing the Switch's 24GB of usable onboard memory. Super Mario Odyssey, Splatoon 2, and ARMS are all games that take 2 to 8GB of internal memory in the Nintendo Switch. Some publishers may even postpone the launch of their games on the Switch in order to have access to the larger cartridges.
Nintendo did not respond to a request for comment.