Shadow of the Colossus PS4 media kit unboxing photos
- by Earnest Huff
- in Culture
- — Feb 1, 2018
Photo mode is one of the most notable new additions to this Shadow of the Colossus remake outside of the apparent visual enhancements and for the most part, it is similar to other ones that you've probably seen in other first-party Sony games.
Game Informer's Kyle Hilliard notes that this was the correct course for Bluepoint, which was responsible for remaking Shadow of the Colossus.
"Shadow of the Colossus is a tremendous journey, and one well worth taking and retaking". Shadow of the Colossus is a attractive reconstruction of an already exceptional title. But the new PlayStation 4 remake of the Team ICO standout, which recreates the game in stunning 4K HDR, is that rare remake that proves a better and more satisfying experience than the original - even in the face of the enhancing gloss of pleasant memory and nostalgia. Shadow of the Colossus' sense of scale in the original is matched here and rendered in incredible detail with some of the most lovely lighting and texture work you're likely to see. Like the original, the game is sparsely populated and features no exploration, no NPCs, nothing except the colossi you'll have to defeat in order to revive Mono, a young girl who has travelled with the protagonist to a forbidden land. In short, it looks like many reviewers are loving this remake. Both modes perform admirably, and it's this smoother performance that passively encouraged me to explore the world more. Every moment feels even more poignant when accompanied with ideal sound and music. Performance mode will prioritize resolution over FPS and will hold at 30 FPS, while the latter called cinematic mode will allow you to play at 60 FPS with the resolution scaling down a bit. "What a relief to play a game that demands neither more money nor time". The improved visual fidelity is the main reason to check out this remake, so I encourage you to play it in the best way possible if you can. This new modern layout will surely be much appreciated by most fans, but if for some reason if you love to jump with triangle, then go right ahead and switch to the previous scheme. While Bluepoint did fantastic work improving every single aspect of Shadow of the Colossus in this remake, this seems to be the one area that will always feel stuck in the PS2 generation.
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The game doesn't explain where you are, when you are, why you're there beyond the initial setup, and that ultimately doesn't matter. Will you be trying this new release? This isn't a major problem, but I think Bluepoint lost something special about Shadow of the Colossus during its transition. It goes without saying that this game is very lovely looking. While the story is best left a mystery to keep newcomers surprised, we can freely discuss the scale and scope of the game. But, have I seen this dev diary video, I would've known that SOTC was in good hands. Don't forget that Shadow of the Colossus first arrived at a time before multiplayer was a thing, before the internet and playthroughs, where it was necessary for you to discover it by yourself without the help of others or tutorials to guide you through.
"Quite apart from the game's own intrinsic qualities this is a superb remake, by a developer that clearly understands the original game perfectly". The legacy of Shadow of the Colossus has never been in question, but this PS4 edition has just further solidified its place amongst gaming's masterpieces.